SPEED is the result of an artificial intelligence transforming bin footage into something beautiful in order to free the planet from pixel pollution. By video recycling trash shots into video art using the latest algorithm technology, visual art may help to understand our limited resources on earth and how to use them in a respectful manner. Every day we produce millions of clips sharing them on social media without even noticing anymore how much pixel garbage we create. At the same time, we produce every day millions of tons of plastic waste, polluting our environment without even noticing it anymore. SPEED wants to be a symbol of change as we are running out of time.

This isn’t a film. It’s a leaked ritual. Somewhere between analog prayer and digital disease, a collection of gestures tried to become human again. They failed. Children orbit the fence like insects around an electric hymn. A figure holds a violin but never plays — his silence is louder than the sound. The man in the branches hasn’t fallen in years. The killer appears, or doesn’t — but you’ll feel him beneath the cuts, mouthing things you’ll wish you didn’t understand. There are bodies, sometimes clothed in flesh, sometimes not. There is scripture, mangled and reversed — not to mock it, but to unlock it. The voice speaks, but only when you stop listening. This is the place where lost footage remembers you. Where noise prays back. CHOKE ECHO was compiled under duress by 0xHamza in 2025 using material never meant to be rearranged. Watch it if you must — but it will keep watching after you close the tab.
2025

Compilation movie of Let's Make a Mug Too Season 1.
2025

Shot on 16mm film in New York and composed in Berlin, the work explores polarizing themes of the metropolis. Audibly and visually, the viewer is put in a flicker between serenity and intensity; harrowing ambience cut with sharp beeps, vulnerable steps mashed in high velocity.
2024

Reynivellir is a representation of the transit that is generated when approaching the art work, described with visual games that can well be evoked by the same brain when witnessing the impossible figures of Jose María Yturralde. Reynivellir is also a beach in a country that is a musical sonnet, and this is so because the mental image does not always connect the articulated parts of a sensation, it is systematic, but aleatory, and it is from these notions of the field of observation, that it approaches and moves away from understanding, linking and unlinking forms, movements, sounds, sensations and knowledge.
2023

Confined to an endlessly burning waiting room, a dying sedentary woman experiences herself blurring in and out of her body. In her last remaining fragments she tries to make amends with her spirit before her remaining fragments either decay or create.
2021

A short visual experiment resembling the inside of an opal.
2021

Furio’s Furious Fragments & Friends - Furio Jesi (1941 Turin -1980 Genoa), enfant prodige moving between a plethora of disciplines – egyptology, history of religions, German philology, literary criticism - passed away prematurely, not without leaving bright fragments which throw light on mechanisms beneath many socio-cultural practices, for instance regarding cultural belonging, the functions of myth in modern society. He saw kind of “mythological machines” at work underneath our cultural production of meanings, historically determined, departing from a void, something that is still in culture but as residue, a missing link to an alleged authentic experience nowadays compromised up to the point to became just rhetoric, a byword, which is in no way neutral, but a tool, a macchina, for maintaining the status quo and serving the power apparatus. As in the case of holidays, celebrations and festivals.
2021

Bits and blocks are the home of the Super Vario Birds who are dancing to the 8bit symphony of Ludwig van Beethoven.
2019

CGI collage short film originally premiered as part of the 'Extinction Renaissance' exhibition at the Loyal Gallery in Stockholm.
2017

A mathematical play on one repeated movement. It imparts a sense of possibilities: that something simple can produce complex and unexpected patterns. As with an atom, the variety of possibilities from a base movement is potentially infinite.
2016

American cartoons are the starting point for Martin Arnold's new work. Sequences of short films form the basis of a process of fragmentation, deconstruction, dismantling and repetition. Arnold uses fun, family entertainment to create films with open-ended possibilities for association. His pieces, such as Hydra (2013), Charon (2013), Nix (2013) and Self Control (2011), feature characters whose anatomy is no longer recognizable as such, but rather resemble puppets, remotely controlled from the outside. Trembling hands, dancing tongues, blinking eyes and snoring mouths move like ghosts against an abyss-like deep black background, in which bodily elements constantly disappear, only to reappear once more.
2013

American cartoons are the starting point for Martin Arnold's new work. Sequences of short films form the basis of a process of fragmentation, deconstruction, dismantling and repetition. Arnold uses fun, family entertainment to create films with open-ended possibilities for association. His pieces, such as Hydra (2013), Charon (2013), Nix (2013) and Self Control (2011), feature characters whose anatomy is no longer recognizable as such, but rather resemble puppets, remotely controlled from the outside. Trembling hands, dancing tongues, blinking eyes and snoring mouths move like ghosts against an abyss-like deep black background, in which bodily elements constantly disappear, only to reappear once more.
2013

American cartoons are the starting point for Martin Arnold's new work. Sequences of short films form the basis of a process of fragmentation, deconstruction, dismantling and repetition. Arnold uses fun, family entertainment to create films with open-ended possibilities for association. His pieces, such as Hydra (2013), Charon (2013), Nix (2013) and Self Control (2011), feature characters whose anatomy is no longer recognizable as such, but rather resemble puppets, remotely controlled from the outside. Trembling hands, dancing tongues, blinking eyes and snoring mouths move like ghosts against an abyss-like deep black background, in which bodily elements constantly disappear, only to reappear once more.
2013

A feminine machine, stuffed with modern nano-technology and useless operations is depicted in this mixed-media 2D animation short, highlighting the consequences of consumerism and the downfall of civilized society. The machine reminiscent of a two-dimensional video game, leads to a destructive chain reaction after a strange malfunction, with people turning into clones and robots.
2002

Video art by Vibeke Sorensen made at Calarts in 1989
1989

Abstract video art by John Sanborn and Dean Winkler. Dedicated to Ed Emshwiller.
1986

Abstract video art set to the music of Philip Glass.
1983

An NTSC space opera.
1981

Abstract video art created in 1979. Video and audio by Dean Winkler, Glenn Van Alstyne, Tom Lucke, Elaine Lewis, and Brian Aitchison. Chirp-1 / Quantel was created in two separate effects passes: At the RPI Video Synthesizer Lab an old porno tape (on stock that was donated to us) was processed using an analog Serge modular music synthesizer to sequence the sounds and control the colorization of an analog Hern video synthesizer. The sounds are also inserted into the video, which are the stripes you see, changing with frequency. The tape from the first pass was taken to EUE Video and used to seed an analog feedback loop around a Quantel 5000 digital effects device.
1979

Enigma is something of a more glamorous version of White Hole, with a wide variety of elaborate textures (often composed of iconographic and religious symbols) converging towards the centre of the screen.
1978