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A feminine machine, stuffed with modern nano-technology and useless operations is depicted in this mixed-media 2D animation short, highlighting the consequences of consumerism and the downfall of civilized society. The machine reminiscent of a two-dimensional video game, leads to a destructive chain reaction after a strange malfunction, with people turning into clones and robots.

A disorienting realm where reality itself flickers and fragments. Through a visceral exploration of digital distortion and failing verification processes, this challenges your perception and dares you to question what lies beneath the surface. Are we truly awake to the genocides and wars raging beyond our privileged bubbles, or are we content to remain ensnared by manipulated realities? This is a personal call to shatter the illusions, to seek deeper truths, and to recognize the profound fortune of our existence amidst global turmoil.
2025

“Sweet Spot” is an experimental animated short film that uninhibitedly explores the dialog between the work and its authors, Jorge Ribeiro and Paulo Patrício, whose points of view and creative approaches, both in terms of cinematographic language and ways of being, are quite different. Through this duality, and starting from a shared but at the same time individual process, the directors seek to understand at what point the short film they are making together reaches its “sweet spot”. In other words, the ideal point at which the work is considered finished.
2025
In this 90-minute epic (comprised of community sourced experimental animation from the Hellavision Television Network) - the story follows Clover, a carefree spirit who joins a party go on an adventure as they try to pull themselves from financial despair by fulfilling the Bug King’s Debt Quest.
2024

Martine is a marriage counsellor at the Women's Centre in Montreuil. Between files and dance steps, she takes us on a tour of the centre, telling us how she welcomes women who are victims of domestic abuse and the battles they fight alongside the association.
2024

In this animation that blends 35mm film illustration, digital art, cartoon, collage, computer graphics, and generated imagery, a dwarf comet crosses galaxies in search of its lost companion until it reaches the limits of its reality.
2024

Seraphim Cloud and his life size doppelgänger enter the netherworld of Calico Ghost Town deep within the Mojave Desert.
2023

2021

Radio host and cyber hacker Skinny Mike and his assistant Crutch are asked to hack the Datadyne Corporation by a mysterious client. Created to promote Brain Dead and Gotcha's collaboration for a surf-inspired collection.
2021

CGI collage short film originally premiered as part of the 'Extinction Renaissance' exhibition at the Loyal Gallery in Stockholm.
2017

American cartoons are the starting point for Martin Arnold's new work. Sequences of short films form the basis of a process of fragmentation, deconstruction, dismantling and repetition. Arnold uses fun, family entertainment to create films with open-ended possibilities for association. His pieces, such as Hydra (2013), Charon (2013), Nix (2013) and Self Control (2011), feature characters whose anatomy is no longer recognizable as such, but rather resemble puppets, remotely controlled from the outside. Trembling hands, dancing tongues, blinking eyes and snoring mouths move like ghosts against an abyss-like deep black background, in which bodily elements constantly disappear, only to reappear once more.
2013

American cartoons are the starting point for Martin Arnold's new work. Sequences of short films form the basis of a process of fragmentation, deconstruction, dismantling and repetition. Arnold uses fun, family entertainment to create films with open-ended possibilities for association. His pieces, such as Hydra (2013), Charon (2013), Nix (2013) and Self Control (2011), feature characters whose anatomy is no longer recognizable as such, but rather resemble puppets, remotely controlled from the outside. Trembling hands, dancing tongues, blinking eyes and snoring mouths move like ghosts against an abyss-like deep black background, in which bodily elements constantly disappear, only to reappear once more.
2013
2011

2008

A whirlwind of improvisation combines the images of animator Pierre Hébert with the avant-garde sound of techno whiz Bob Ostertag in this singular multimedia experience, a hybrid of live animation and performance art.
2004
An 8-minute satire on politics featuring the first French presidential election campaign broadcasts from 1965 and The Shadoks.
1992

A black-and-white film that takes an ironic look at alienation between the races and the sexes. It is a mix of cell animation, painting, live action and early Atari computer animation.
1991

This is a didactic film in disguise. A progression of brilliant geometric shapes bombard the screen to the insistent beat of drums. The filmmaker programmed a computer to coordinate a highly complex operation involving an electronic beam of light, colour filters and a camera. This animation film, without words, is designed to expose the power of the cinematic medium, and to illustrate the abstract nature of time.
1984

An NTSC space opera.
1981

Enigma is something of a more glamorous version of White Hole, with a wide variety of elaborate textures (often composed of iconographic and religious symbols) converging towards the centre of the screen.
1978

A short mathematical romance about two flat beings who bond over their shared fascination of the hypothetical third-dimension.