Steve Saylor may be blind, but that doesn't stop him as he pushes to help make the video game industry more accessible, so everyone has the chance to experience the stories only games can offer.
Steve Saylor

2025

A four-part video work that moves from digital fragility and commercial ambition to personal reflection and mourning, exploring how virtual worlds end.
2025

2024

To celebrate the 20th Anniversary of the release of Half-Life 2, we've gotten members of the HL2 team back to talk about the game's development, how we almost ran out of money, what it was like when we were hacked, what happened when we were sued by our publisher, the birthplace of Steam, and much more.
2024

2024

American teenagers connect on the early internet to crusade for their favorite videogame of all time, pitting their fan site against a corporate goliath and their own looming adulthoods.
2023

The story of the skaters and developers who came together to create one of the best-selling games of all time, changing the skateboarding scene and pop culture forever.
2020

A portrait of cosplayer Jessica Nigri, from a magical childhood growing up with quirky parents in New Zealand, to entering middle school in the U.S. where she was mercilessly teased for her "nerdy" interests.
2018

I go to Movieland at least once a week, every week, for the last five years to sink some quarters into the games and the Movieland movie is an accumulation of the friends, lights, textures, and narratives that I have experienced in that time. I love Movieland!
2017

Plato's allegory of the cave is often read as a prefiguration of cinema. Yet this film illustrates how online gaming was born from a network of caves. The reconstruction of one couple's hobby, spending all their time in the world's largest cave system, leads us to the conception of a pioneering video game.
2016

Homer's Odyssey meets King of Kong as two über geeks try to collect all 678 officially licensed Nintendo Entertainment System game cartridges in 30 days, WITHOUT the aid of online purchasing.
2015

From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.
2014

Go behind-the-scenes to explore the themes of love and loss and how The Last of Us: Left Behind single player story chapter was created.
2014

The Invisible Subtitler is an independent documentary about the use of subtitles in cinema and the life of subtitlers themselves, focusing on the economic issues faced by the subtitlers and how they are currently invisible in the globalized business of the film industry.
2013
This is a series of special episodes of the Japanese TV show "GameCenter CX" that focuses on Namco (now Bandai Namco Games), the company that created many popular classic games. The episodes are packed with in-depth content, including a re-challenge of "Kai no Bouken" (The Adventure of Kai), a game that the show's host, Shinya Arino, had previously failed to clear.
2011
A documentary about Dead Rising 2.
2010

Documentary exploring the making of the third installment of the popular post-apocalyptic roleplaying game series Fallout. The Making of Fallout 3 features behind the scenes footage, concept art and was only made available to people who had purchased the collectors edition of the game.
2008

Each year, hundreds of video game companies bring their latest game to E3...the biggest gaming convention in the world. Bethesda Softworks decided to unveil at this event their most ambitious game ever - Oblivion. This is the story behind the game.
2006

A light-hearted look at the worldwide phenomenon of video games, and how they have revolutionized technology and forever changed popular culture.
2004

This is the story behind the fiendishly addictive game, a tale of high stakes, intimidation and legal feuds set against the backdrop of Cold War tensions between East and West.
2004