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Thelma and Patsy find themselves in a spooky house inhabited by a nut who is a mechanical genius and has made a robot who does everything. The inventor manipulates the robot's control board from a hidden room. The girls are soon in a panic. Patsy gets into an argument with the robot and loses the match of wits. Blackie Burke, an escaped convict, is using the house as a hideout, and this adds to the problems the girls already have.
Thelma Todd, Patsy Kelly, Matthew Betz, Clarence Wilson, Billy Bletcher, Cy Slocum

In a crumbling Indian town, three retired men stage a protest against machines taking over human jobs, by pretending to be household appliances.
2026

"Swamp Woman", is the story of Dr. Angela Honeydew whom possesses a scientific breakthrough serum that allows animals to genetically combine with their surroundings whether they are living or inanimate.
2023

Alma is a scientist coerced into participating in an extraordinary study in order to obtain research funds for her work. For three weeks, she has to live with a humanoid robot tailored to her character and needs, whose artificial intelligence is designed to be the perfect life partner for her. Enter Tom, a machine in human form in a class of its own, created solely to make her happy.
2021

This twin V-Cinema movies contains the second and third installments after the initial Kamen Rider Drive Saga: Kamen Rider Chaser, they both follow the characters of both Heart and Go Shijima beyond the conclusion of the series. Heart/Mach both take place following the novel, "Kamen Rider Drive: ~Mach Saga~", which takes place two years following the conclusion of the Kamen Rider Drive TV series.
2016

A gently humorous look at otherness and xenophobia in modern day German with this tale of a black Berlin teen named Leroy who rediscovers his roots after falling for a pretty white girl and meeting her racist family.
2007

Young teenager Sam Witwicky becomes involved in the ancient struggle between two extraterrestrial factions of transforming robots – the heroic Autobots and the evil Decepticons. Sam holds the clue to unimaginable power and the Decepticons will stop at nothing to retrieve it.
2007

The Chipmunks work in an amusement park attraction. After Alvin drives a crazy tour group, they miss their next performance and are locked in the park after closing time. Little do they know that the real Dr. Frankenstein has been hired in a new attraction called, "Frankenstein's Castle"; figuring that the castle isn't scary enough, the mad scientist recreates the real Monster.
1999

The prospects for continuing life on Earth in the year 2058 are grim. So the Robinsons are launched into space to colonize Alpha Prime, the only other inhabitable planet in the galaxy. But when a stowaway sabotages the mission, the Robinsons find themselves hurtling through uncharted space.
1998

Amiable slackers Bill and Ted are once again roped into a fantastical adventure when De Nomolos, a villain from the future, sends evil robot duplicates of the two lads to terminate and replace them. The robot doubles actually succeed in killing Bill and Ted, but the two are determined to escape the afterlife, challenging the Grim Reaper to a series of games in order to return to the land of the living.
1991

The Autobots must stop a colossal planet-consuming robot who goes after the Autobot Matrix of Leadership. At the same time, they must defend themselves against an all-out attack from the Decepticons.
1986

Conducting clandestine experiments within the morgue at Miskatonic University, scientist Herbert West reveals to a fellow graduate student his groundbreaking work concerning the re-animation of fresh corpses.
1985

Mild-mannered Clark Kent works as a reporter at the Daily Planet alongside his crush, Lois Lane. Clark must summon his superhero alter-ego when the nefarious Lex Luthor launches a plan to take over the world.
1978

After a wave of reports of mysterious attacks involving people and pets being eaten by the traditionally docile fruit, a special government task force is set up to investigate the violent fruit and put a stop to their murderous spree.
1978

A deer, disillusioned by the consumerism that defines his life. A lizard, ostracized from society, forever wandering. A chance meeting in the middle of a field. Who will survive? And who will transcend existence? Preserved by the Academy Film Archive in 2009.
1969

A Victorian Englishman travels to the far future and finds that humanity has divided into two hostile species.
1960

Spanky and the gang discover a demonstration of a "human-like" robot named Volto and are inspired to create a robot themselves to do their chores for them. Slicker Walburn convinces them they will need "invisible rays" to bring it to life which he just happens to have to sell to them. As they rush off to get their money, Slicker gets Boxcar Smith to wear the robot's outer body so when he "brings" the robot to life, it will be Boxcar bringing it to life. The gang unsuspectedly gets their robot to mow the lawn at Froggy's house, but with a signal from Slicker, Boxcar runs amok and mows down everything in his path. Froggy gets to explain what happened to his parents who bust up the fraud and get the miscreants to work with the gang to clean up the mess.
1941

Four explorers are summoned to Peru by the brilliant physicist Dr Thorkel. They discover a rich source of radium and a half-mad Thorkel who shrinks them down to one-fifth their normal size when they threaten to stop his unorthodox experimentation.
1940

A pawnbroker's assistant deals with his grumpy boss, his annoying co-worker and some eccentric customers as he flirts with the pawnbroker's daughter, until a perfidious crook with bad intentions arrives at the pawnshop.
1916

A tailor's apprentice burns Count Broko's clothes while ironing them and the tailor fires him. Later, the tailor discovers a note explaining that the count cannot attend a dance party, so he dresses as such to take his place; but the apprentice has also gone to the mansion where the party is celebrated and bumps into the tailor in disguise…
1916
A couple of kids lay their hands on a pot of very strong glue and proceed to wreak havoc.
1909