The bizarre adventures of the cartoon character Foska, drawn by 22 animators working in collaboration. Each animator worked on his or her own sequence only and did not know what action preceded or followed his or her sequence, except that the first drawing of a sequence is the last drawing from the previous sequence. Preserved by the Academy Film Archive in 2010.
Mark Kausler

Joe and Larry make plans to visit a hippie pad and take LSD so as to awaken their consciousness and attain spiritual freedom. However, Joe's bad trip results in a series of terrifying hallucinations with unexpected consequences.
2021

This story takes place in Lisbon at the time of the great maritime discoveries. Explorers, looking like pigs, arrive in the harbor after a long voyage across the oceans. Everywhere in the city small groups gather and congratulate each other. They organize spontaneous round dances and celebrate their return. Meanwhile, a young pig has the strange feeling of being completely isolated from the others in his own native city...
2014

Wallace's whirlwind romance with the proprietor of the local wool shop puts his head in a spin, and Gromit is framed for sheep-rustling in a fiendish criminal plot.
1996

Wallace rents out Gromit's former bedroom to a penguin, who takes up an interest in the techno trousers created by Wallace. However, Gromit later learns that the penguin is a wanted criminal.
1993

When The Hand of God creates Adam, he must learn the ways of the world, and can only hope for company.
1992

Wallace and Gromit have run out of cheese, and this provides an excellent excuse for the duo to take their holiday to the moon, where, as everyone knows, there is ample cheese.
1990

In the year 6470, a husband and wife team of explorers receive a mysterious distress signal from an astronaut who disappeared decades earlier. They leave their son on board their ship while they go searching for the missing astronaut — but fate intervenes, crash-landing the ship on a jungle-like planet populated by bulbous, telekinetic aliens and eerie stone gardens of frozen space creatures.
1988

Animated short film. Preserved by the Academy Film Archive in 2009.
1980

A symbolic reflection on issues of female sexuality, art and identity constructs.
1979

Enigma is something of a more glamorous version of White Hole, with a wide variety of elaborate textures (often composed of iconographic and religious symbols) converging towards the centre of the screen.
1978

Begins as a whimsical piece with 'sheets' of lines running down the screen, progressing into more and more complex geometic patterns but without deviating from the basic precepts of 'dot and line' animation. Jazz piano on a lazy Sunday afternoon, and a spring color palette. -- Stephanie Sapienza. Preserved by the Academy Film Archive in 2001.
1977

Mountain Music illustrates what happens when technology gets too advanced too soon. Preserved by the Academy Film Archive in 2012.
1976

An animation mixing hand-drawn and cut-out techniques depicting the daily rituals of weekday morning that is occasionally interrupted by flights of fantasy delivered in stroboscopic flashes. Showing scenes of brushing teeth and face washing, Tanaami describes the film to be like a self-portrait on his favorite day of the week.
1975

An evil feudal lord rapes a village girl on her wedding night and proceeds to ruin her and her husband's lives. After she's eventually banished from her village, the girl makes a pact with the devil to gain magical ability and take revenge.
1973

A trippy pop-art collage of phallic objects, naked women and American icons, most notably Elvis Presley.
1971
A collaborative piece by Gore and Beckett, the film begins with one of Gore's characters composing a letter, to eventual mail it. Beckett's animation takes over at this point, transforming the envelope into a looping, cascading form that seems to be perpetually turning itself inside out. A brief Gore finale bookends the piece, which is one of only two extant examples of Gore's unique animation work. This film is usually appended to Gore's own Dream of the Sphinx. [Source: Mark Toscano] Preserved by the Academy Film Archive in partnership with CalArts in 2009.
1970

An animated short consisting of 4 segments: bowl, garden, theatre, marble game. Preserved by the Academy Film Archive in partnership with Harvard Film Archive in 2015.
1970

A deer, disillusioned by the consumerism that defines his life. A lizard, ostracized from society, forever wandering. A chance meeting in the middle of a field. Who will survive? And who will transcend existence? Preserved by the Academy Film Archive in 2009.
1969

Opens with a short canonical statement of a theme upon which the entire film is constructed. The canon is repeated in contrasting variations by means of color. A second section poses the same image in deep film space. The image unfolds itself repeatedly, leaving the receding image to continue on smaller and smaller. Preserved by the Academy Film Archive in 2005.
1944

The first Studies were synchronized with records (Fischinger made a total of 13 Studies all without sound). It was only with the introduction of sound, beginning with Study No 6 that the films did full justice to this musical principle. The play of the white lines, the arcs, and the upside-down U’s running hither and thither like ballet dancers was brought into perfect synchronization with the music, and thus the films offered an abstract illustration of the melodies. Study No 6 is certainly the best of his films in terms of forms. - Hans Scheugl and Ernst Schmidt, Jr. Preserved by the Academy Film Archive in 2001.
1930