Loading Cinehub...
Noticing that the lines between the virtual world and reality are beginning to blur, a woman phones a support hotline.
Alvin Fai, Jillian Lihani

After witnessing his girlfriend's murder, a man risks everything - including reality itself - to discover the truth.
2024

An evil ninja Rider, Kamen Rider Fuma, appears from the virtual reality world in an effort to conquer Earth! It is up to the CR Riders to use the power of virtual reality gaming to save a young girl’s life and stop the evil plans of Machina Vision CEO Johnny Maxima before the Bugster Virus infects all of humanity!
2017

A new augmented reality-game is developed that allows you to create and grow you own pet. But how far are people willing to go to live in a fantasy environment of their own creation?
2017

A little girl is taken on a mind-bending tour of her distant future.
2015

A.D. 2400, DEVA's central council detects an incident of unauthorized access into their mainframe. Someone on Earth was trying to hack into the system. The only information DEVA was able to retrieve was that hacker referred to themselves as "Frontier Setter." To investigate the mysterious hacker's motives, the high officials of DEVA dispatch system Security Third Officer Angela Balzac to the Earth's surface. Equipped with a prosthetic "material body," Angela attempts to make contact with a local agent Dingo, but what awaited her instead was a swarm of Sandworms now infesting the Earth's surface. Angela intercepts the gruesome pests with her exoskeleton powered suit Arhan.
2014

Teenage math whiz Kenji Koiso agrees to take a summer job at the Nagano hometown of his crush, Natsuki. When he arrives, he finds that her family have reunited to celebrate the 90th birthday of their matriarch. His job: pretend to be Natsuki's fiancé. Meanwhile, his attempt to solve a mathematical equation causes a parallel world's collision with Earth.
2009

Twelve extremely talented men and women have been chosen to be part of the Phaeton mission, a 10-year trek to explore a distant planetary system. In order to endure the stress of being confined to their high-tech vessel, the crew passes the time using advanced virtual reality modules that allow them to take on various identities. But as the ship approaches a critical phase of their journey, a deadly flaw is discovered in the virtual system, forcing them to question if someone onboard might be a killer.
2009

Set in a near-future, militarized world marked by closed borders, virtual labor and a global digital network that joins minds and experiences, three strangers risk their lives to connect with each other and break the barriers of technology.
2008

In an effort to end family feuding, a young gypsy travels back in time to kill mammoths to ensure Hungary becomes rich by killing mammoths in order to create a massive oil reservoir. Things don't go entirely according to plan...
2004

The human city of Zion defends itself against the massive invasion of the machines as Neo fights to end the war at another front while also opposing the rogue Agent Smith.
2003

The Resistance builds in numbers as humans are freed from the Matrix and brought to the city of Zion. Neo discovers his superpowers, including the ability to see the code inside the Matrix. With machine sentinels digging to Zion in 72 hours, Neo, Morpheus and Trinity must find the Keymaker to ultimately reach the Source.
2003

Four stories including: "My Robot Baby," in which a couple must care for a robot baby before adopting a human child; "The Robot Fixer," in which a mother tries to connect with her dying son; "Machine Love," in which an office worker android learns that he, too, needs love; and "Clay," in which an old sculptor must choose between natural death and digital immortality.
2003

The career of a disillusioned producer, who is desperate for a hit, is endangered when his star walks off the film set. Forced to think fast, the producer decides to digitally create an actress "Simone" to sub for the star — the first totally believable synthetic actress.
2002

David Aames has it all: wealth, good looks and gorgeous women on his arm. But just as he begins falling for the warmhearted Sofia, his face is horribly disfigured in a car accident. That's just the beginning of his troubles as the lines between illusion and reality, between life and death, are blurred.
2001

A psychotherapist journeys inside a comatose serial killer in the hopes of saving his latest victim.
2000

In Los Angeles, a wealthy man, known as Mr. Fuller, discovers a shocking secret about the world he lives in. Fearing for his life, he leaves a desperate message for a friend of his in the most unexpected place.
1999

Jimi, a computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released.
1997

The Law Enforcement Technology Advancement Centre (LETAC) has developed SID version 6.7: a Sadistic, Intelligent, and Dangerous virtual reality entity which is synthesized from the personalities of more than 150 serial killers, and only one man can stop him.
1995

As the president of a trashy TV channel, Max Renn is desperate for new programming to attract viewers. When he happens upon "Videodrome," a TV show dedicated to gratuitous torture and punishment, Max sees a potential hit and broadcasts the show on his channel. However, after his girlfriend auditions for the show and never returns, Max investigates the truth behind Videodrome and discovers that the graphic violence may not be as fake as he thought.
1983

When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world and becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.
1982